Speedroid Dupligate
Trap Normal

Speedroid Dupligate

  • Archetype:
  • Speedroid

  • View:
  • 4210




Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel.




 
 
AI Power Analysis
ExtenderConfidence: Medium
52± 6/ 100
Power Score
Intrinsic 55
Deck 56

Speedroid Dupligate — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 54.8 · Deck: 55.6 · Meta: provisional
  • Primary role: Extender · Secondary: Removal, Recovery/Recursion, Material body

Why it scores here

Speedroid Dupligate converts modest resources into a repeatable bounce plus a free Level-1 Machine/WIND Tuner body from the Graveyard, which is exactly the kind of extension the Speedroid Synchro engine wants. Its value comes from multi-zone flexibility and cheap deckbuilding cost (a typical 1-of in ~56% of Speedroid lists), not from stats — it is a 0/0 Trap with no ATK relevance. It is held back by the once-per-Duel recursion clause, the need to already control a Level 2+ Speedroid to revive it, and no confirmed search route, so it is a solid role-player rather than a game-winning card on its own.

Axis scores

Axis Score Evidence
Accessibility 45 It is a Trap that must be drawn/set; combo evidence shows 0% as_starter and 0% as_searched, though it appears in 47.8%+26% of Speedroid decks and has 55.6% Speedroid inclusion at 1 copy (observed).
Combo & Conversion 48 It produces one extra Level-1 Tuner body from the Graveyard, enabling a Synchro extension, but builds nothing alone and the single recorded combo tags no starter/material/payoff role (observed/inferred).
Resource Economy 52 The bounce trades 1-for-1 on the field while the GY effect replaces the spent Trap with a monster body, giving roughly even card economy (inferred).
Effect & Interaction 52 Banishing a WIND monster from the GY to return an opponent's card to hand is removal with no once-per-turn clause on the first effect, but it is a soft targeted bounce requiring GY setup (verified).
Material Utility 65 Once in the GY it Special Summons itself as a Level-1 Machine/WIND Tuner Normal Monster (not treated as a Trap), a clean Synchro material even if the bounce is irrelevant (verified).
Resilience & Flexibility 50 It functions from both the field and the Graveyard (multi-zone) and survives as material, but the recursion is once per Duel and needs a Level 2+ Speedroid you control (verified).
Deck-Building Efficiency 58 Typical build is 1 copy (avg 1.23), with no garnet requirement and splashability into WIND decks such as Gusto, Windwitch, and Mecha Phantom Beast — low slot cost (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Removal/Negation. Intrinsic ≈ 54.8, Deck ≈ 55.6, Meta = provisional. Modifiers: Once-per-Duel recursion + Speedroid target lock (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Provides a free Level-1 Machine/WIND Tuner body from the Graveyard, enabling Synchro extensions in Speedroid and other WIND decks.
  • First effect returns an opponent's card to hand with no once-per-turn clause, giving repeatable soft removal when WIND monsters sit in the GY.
  • Multi-zone utility: it acts as a Trap on the field and as a monster body from the GY.
  • Very low deckbuilding cost — typically a single copy with no garnet and no lockout.
  • Fits multiple WIND homes (Speedroid, Gusto, Windwitch, Mecha Phantom Beast).

Weaknesses

  • The GY recursion is once per Duel and requires you to already control a Level 2 or higher Speedroid monster.
  • As a Trap it is slow and must be drawn, set, or sent to the GY before it does anything.
  • No search route is confirmed in the evidence, so it must be drawn or milled.
  • The bounce costs a WIND monster in the GY and is a soft bounce, not a negation or hard removal.

Counters / choke points

  • Backrow removal (e.g. Mystical Space Typhoon-style) before the Trap resolves.
  • Graveyard hate that banishes WIND monsters, denying both the bounce cost and the recursion.
  • Negation of the activation (e.g. Solemn-style) to stop the bounce.
  • Removing the Level 2+ Speedroid target so the GY summon condition cannot be paid.

Best use

Extender / Recursion Tuner with soft removal. Decks: Speedroid, Gusto, Windwitch, Mecha Phantom Beast, Radiant Typhoon. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: banish 1 WIND monster from your GY, then return 1 card your opponent controls to the hand.; Text: GY effect reduces a Level 2+ Speedroid you control by 1 Level and Special Summons this card as a Level-1 Machine/WIND Tuner Normal Monster, once per Duel.; Text: while Special Summoned as a monster, this card is NOT treated as a Trap.; Legal in TCG, OCG, and Master Duel.
  • Observed: 400 recent decks run it, all in the main deck, at avg 1.23 copies (311 at 1, 86 at 2, 3 at 3).; Speedroid usage statistics: 55.6% inclusion at 1 typical copy.; Top partners co-deck at 94-97%: Clear Wing / Crystal Clear Wing Synchro Dragon, Terrortop, Taketomborg, Cork Shooter.; Only 1 combo record exists and it tags 0% as starter/material/payoff.
  • Inferred: It supplies a Synchro extension body in Speedroid and other WIND decks.; The bounce is roughly 1-for-1 removal while the GY recursion replaces the spent Trap with a monster.; No searchable route is confirmed, so it must be drawn or milled.
  • Data gaps: no banlist token — assumed 3 copies (unlimited) Combos evidence is a single Gusto sample with no role tags, so no Speedroid combo confirmation exists. No explicit searcher or access route to the card is provided.











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